Quick answer
What you can act on now
Learn the timetable before chasing side content. Classes support grades and allowance, while afternoons and weekends open more room for missions, work and exploration. Keep exact mission solutions and ending choices spoiler-free until you need them.
Action checklist
Use this order
Read the schedule
Classes and missions are tied to an in-game clock. Check the current day and available time before crossing town.
Balance class and cash
Good grades support pocket money; skipping class frees time for side missions but can attract teachers or police.
Use the map deliberately
The official world covers campus, two neighborhoods, town center and countryside. Group nearby objectives when possible.
Save before major choices
The developer confirms two endings. Exact decision requirements are not published here.
What should you do on the first school day?
Follow the current objective, learn how the map and timetable communicate availability, and avoid treating every icon as urgent. The game is built around school hours rather than unrestricted sandbox time.
Use the first day to learn travel time and class access. A Human-supplied gameplay observation shows missions have availability windows, but individual schedules can vary and should be checked in-game.
Should you attend or skip class?
Attendance is the predictable route toward grades and allowance. Skipping is a supported play style, but official material warns that teachers and police can react when rules are broken.
There is no universal best choice. Attend when grades or allowance matter; skip only when a time-limited activity is worth the tradeoff.
How should you spend early money?
Official sources confirm bikes, clothes, hairstyles, tattoos and accessories. Prices and the optimal order can change by region or build, so this guide does not invent a shopping tier list.
Prioritize mobility or necessities you can verify in your own save before spending on cosmetics.
What should remain spoiler-free?
The game lists 32 main missions, 15 side missions or activities and two endings. Those counts help set expectations without revealing solutions.
Mission-by-mission walkthroughs and ending conditions need their own current evidence before publication.
Confirmed
Safe to use
- 8–10 hour coming-of-age story
- 32 main missions and 15 side missions or activities
- Five classes: English, Math, Geography, German and Music
- Two different endings
Not confirmed
Still on hold
- Exact mission solutions
- Complete timetable values
- Ending requirements
- Best purchase order
Player questions
Frequently asked
How long is Agefield High?
The official store describes an 8–10 hour story.
Do you have to attend class?
No. Attendance and skipping are both supported, with different money and authority tradeoffs.
How many missions are there?
The official feature list states 32 main missions and 15 side missions or activities.
Does this guide reveal the endings?
No. It confirms two endings but keeps their requirements on hold.
Source scope
Where these answers come from
- Official Steam pageGame loop, counts, classes, world and shop categories
- Refugium GamesOfficial game identity and premise
- Human-supplied gameplay observationMap, timetable and early-play interface observations
Last checked August 12, 2026. Hands-on and video observations are labelled and do not override official status.