Quick answer
What you can act on now
Treat school and money as one connected system: classes can protect your allowance, while side missions provide a second cash route. Use this as a planning checklist, not a finished walkthroughâthe shipping build still needs to be checked.
Action checklist
Use this order
Learn the school clock
Weekday classes run until the afternoon. Exact bell times and routes are not yet verified.
Choose attendance deliberately
Good grades are an official pocket-money path. Skipping class opens time for side work but can draw attention from teachers or police.
Keep cash goals simple
Clothes, bikes, hairstyles and other shop items are confirmed. Prices and an optimal purchase order remain unknown.
Use the town in layers
The official world includes campus, two neighborhoods, the town center and countryside. Complete routes are still on hold.
What should you prioritize first?
Start by understanding the class-and-cash loop. The official Steam description says good grades earn pocket money, while side missions provide cash when you skip class.
A pre-release hands-on preview reports that class minigames award grades which influence allowance. Because that observation came from a preview build, this guide does not publish exact grade thresholds or payouts.
Attend class or skip?
Attendance is the lower-uncertainty route because the school system and grade-linked pocket money are both publicly described. Skipping class is a supported choice, but the exact penalty rules are not published.
Use the decision you can verify: attend when you want the school/allowance path; consider side work when you need cash and accept that release-build consequences still need testing.
Where do bikes fit?
Bikes are confirmed as purchasable items and the preview describes bike travel. This page does not claim an exact first-bike unlock, shop price or fastest route.
Until the release build is checked, treat a bike as a mobility goal rather than a mandatory first purchase.
What this guide will not guess
Mission order, map coordinates, collectible locations, romance choices, ending conditions and best money routes stay outside this launch version.
Those topics need current-build evidence and a separate player intent before they receive their own URL.
Confirmed
Safe to use
- Five lesson types: English, Math, Geography, German and Music
- 32 main missions and 15 side missions/activities are listed by the developer
- Good grades and side missions are both described as money paths
- The world includes campus, two neighborhoods, town center and countryside
Not confirmed
Still on hold
- Exact class timetable and penalties
- Mission walkthrough order
- Bike unlock steps and prices
- Map coordinates, collectibles and ending requirements
Player questions
Frequently asked
Do you have to attend class?
No. The official description says players can attend or skip, but exact release-build penalties are not yet verified.
How do you earn money?
The two confirmed routes are good grades for pocket money and side missions for cash.
How many classes are there?
The developer lists five lesson types: English, Math, Geography, German and Music.
Is this a complete walkthrough?
No. It is a source-checked starter checklist built before the shipping version could be audited.
Source scope
Where these answers come from
- Official Steam pageSystems, world, feature counts and shop categories
- IGN pre-release hands-on (syndicated)Preview-build observations about grades, allowance and activities
Last checked August 11, 2026. Preview observations are labeled and must be rechecked against the shipping build.