First-day checklist

Agefield High Beginner Guide

A source-checked first-day checklist for classes, time, money and bikes in Agefield High: Rock the School.

Pre-release checklistUpdated August 11, 2026Shipping build not yet audited

Quick answer

What you can act on now

Treat school and money as one connected system: classes can protect your allowance, while side missions provide a second cash route. Use this as a planning checklist, not a finished walkthrough—the shipping build still needs to be checked.

Action checklist

Use this order

01
Confirmed system

Learn the school clock

Weekday classes run until the afternoon. Exact bell times and routes are not yet verified.

02
Confirmed tradeoff

Choose attendance deliberately

Good grades are an official pocket-money path. Skipping class opens time for side work but can draw attention from teachers or police.

03
Plan, do not optimize

Keep cash goals simple

Clothes, bikes, hairstyles and other shop items are confirmed. Prices and an optimal purchase order remain unknown.

04
World overview

Use the town in layers

The official world includes campus, two neighborhoods, the town center and countryside. Complete routes are still on hold.

What should you prioritize first?

Start by understanding the class-and-cash loop. The official Steam description says good grades earn pocket money, while side missions provide cash when you skip class.

A pre-release hands-on preview reports that class minigames award grades which influence allowance. Because that observation came from a preview build, this guide does not publish exact grade thresholds or payouts.

Attend class or skip?

Attendance is the lower-uncertainty route because the school system and grade-linked pocket money are both publicly described. Skipping class is a supported choice, but the exact penalty rules are not published.

Use the decision you can verify: attend when you want the school/allowance path; consider side work when you need cash and accept that release-build consequences still need testing.

Where do bikes fit?

Bikes are confirmed as purchasable items and the preview describes bike travel. This page does not claim an exact first-bike unlock, shop price or fastest route.

Until the release build is checked, treat a bike as a mobility goal rather than a mandatory first purchase.

What this guide will not guess

Mission order, map coordinates, collectible locations, romance choices, ending conditions and best money routes stay outside this launch version.

Those topics need current-build evidence and a separate player intent before they receive their own URL.

Confirmed

Safe to use

  • Five lesson types: English, Math, Geography, German and Music
  • 32 main missions and 15 side missions/activities are listed by the developer
  • Good grades and side missions are both described as money paths
  • The world includes campus, two neighborhoods, town center and countryside

Not confirmed

Still on hold

  • Exact class timetable and penalties
  • Mission walkthrough order
  • Bike unlock steps and prices
  • Map coordinates, collectibles and ending requirements

Player questions

Frequently asked

Do you have to attend class?

No. The official description says players can attend or skip, but exact release-build penalties are not yet verified.

How do you earn money?

The two confirmed routes are good grades for pocket money and side missions for cash.

How many classes are there?

The developer lists five lesson types: English, Math, Geography, German and Music.

Is this a complete walkthrough?

No. It is a source-checked starter checklist built before the shipping version could be audited.

Source scope

Where these answers come from

Last checked August 11, 2026. Preview observations are labeled and must be rechecked against the shipping build.